AION 2 Guides
Classes

Game settings

What to change in the settings on day one: controls and targeting, keys that are easy to miss, what to show on screen, FPS and mass PvP.

From two settings videos: Whelps (a Ranger main) and Grobs. Setting names are written as in the English client; the values are theirs — treat them as a starting point. Where the two disagree, both options are given. Every block links to its moments in the videos. WhelpsGrobs

  1. Change these first
  2. Combat → Controls
  3. Combat → Target Scanning
  4. Combat → Looting and Auto-use
  5. Key Settings: keys worth binding
  6. Info Display: what is shown on screen
  7. Graphics → Optimize: FPS and mass PvP
  8. Graphics → Camera / Direction
  9. The other tabs

Change these first

If you only have two minutes — these are the settings that change the most. Details and the reasons are in the sections below.

Key Settings General

Macro

bind a key — usually the right mouse button

It has no key by default, and without one the in-game macro simply does not work.

Separate Defiance Hotkey

ON + its own key

On Space, Defiance shares a key with jump and glide — mash it under control and you take off gliding.

Fly Up, Fly Down

comfortable keys

The defaults are Ctrl+R and Ctrl+F, and you need both all the time.

Interact

a second key: F + Z

Tap the two in turn — quest dialogues skip much faster.

Combat

Auto-use → Buff Auto-use Conditions

In Combat

Buff scrolls stop burning while you run around town.

Controls → Skill Queue

ON

The macro works best with it.

Target Scanning → Preferred Search Direction

Front of Camera

Tab takes the target you are looking at.

Target Scanning → Detailed Settings

Priority Ranking, Hostile Players first

For PvP: Tab takes players before mobs.

Info Display Combat

Aggro Range Display

ON

You see where a mob will aggro.

Display Boss Orientation Indicator

ALL

You see where the boss's back is.

Graphics Optimize

Effect Quality

Very Low

The biggest FPS gain and far less flashing on screen.

Player Particle Effect Display

Self Only

Hides everyone else's skill effects.

Identical Player Appearance, [Abyss] Display as Tier Icon

ON

A must for mass PvP.

Graphics Camera / Direction

Teleport Effect Color

Dark

No white flash on every teleport.

Camera Shake Effect During Combat

OFF

No shaking in combat.

World Map Transition Animation

OFF

No animation every time you open the map.

Combat Controls

Control Mode: AION 2 or AION 1? AION 2 is the action mode: the aim sits in the middle of the screen and the camera follows the mouse. AION 1 is the classic one: a free cursor, the camera turns while you hold the right mouse button. It is a matter of taste, but AION 2 is friendlier to the macro — in AION 1 mode the left and right mouse buttons cannot be rebound. ▶ 0:08

Control Mode

AION 2

Better for the macro on a mouse button; see above.

Display Distance to Aimed Target

ON

Shows the distance to the target above its nameplate.

Adjust Aim Position

to taste

Moves the aim up or down on the screen (188px in the video).

Select Aimable Target

Hostile Target

Otherwise the aim also picks allies. You rarely need to target an ally — it is better to stay on the one you are attacking.

Pursue Targets with Skill Activation

OFF for ranged, optional for melee

When ON, pressing a skill out of range makes the character walk to the target and then use it. OFF gives more control.

Auto Target Upon Skill Use

ON for open-world farming (default: OFF)

With no target selected, a skill picks the nearest one: run around holding the macro and it goes from mob to mob. Grobs always turns it on for farming, above all on ranged classes; Whelps keeps it off outside farming.

Set Main Target Upon Attack

two ways, see below (default: ON, both clicks ON)

Whether an attack locks the target. Whelps: ON with left click ON and right click OFF. Grobs: OFF on melee.

Skill Queue

ON

A skill pressed during another one is queued. Gives the best result with the macro.

▶ 0:50 ▶ Grobs 1:40

Soft lock and hard lock

Aim at an enemy and a white circle appears around it — a soft lock: skills go there, but the target changes as soon as you aim elsewhere. Two arrows on its HP bar mean a hard lock: the target stays until you change it. By default any attack hard-locks; Tab always does. ▶ Grobs 0:39

  • Set Main Target Upon Attack → OFF (Grobs, melee): attacks no longer lock, so you jump from target to target without stopping — good for packs of mobs. On a boss lock it with Tab.
  • ON, left click ON, right click OFF (Whelps, Ranger): the left button picks and locks the target, the right one — where his macro sits — never switches it by accident.

Combat Target Scanning

Preferred Search Direction

Front of Camera (default: None)

Tab looks for targets where the camera points, so you control what it picks.

Target Scanning Detailed Settings

Priority Ranking (default: Closest First)

If you PvP: targets are picked by your own priority list instead of by distance. In the Abyss there are mobs and players side by side — Tab must take the player.

▶ 2:16 ▶ Grobs 2:13

Priority order for PvP

  • 1–2. Hostile Players, then Players Attacking Me. On global the default first place is «targets you attacked or aimed at» and players come only 2nd and 3rd — moving Hostile Players to the top is the minimum; Grobs changes nothing else. ▶ 2:34
  • 3–8. Targets you already hit, then monsters and NPCs in the default order.
  • 9–10. The players' spirits (familiars in the global client) — at the very bottom: these are the Elementalist's spirits. On global they sit 4th and 6th by default, above the monsters, so in PvP Tab keeps landing on them.

Both authors set these two the same way. Only do PvE? Closest First is fine — Tab simply takes the nearest target; Front of Camera is still worth it.

Combat Looting and Auto-use

Looting → Obtaining Gear / Obtaining Item

All, or filter

You can stop picking up a gear grade (Common, Rare …) or an item type (potions, shards, crafting materials) — useful when the bag fills up on a farm.

Auto-use → Buff Auto-use Conditions

In Combat

Buff scrolls usually sit on auto-use. With the «in motion» option they are used the moment you move, with «always» — all the time. Both waste scrolls.

Auto-use → Life Potion

ON, 83% in the video

Potions are drunk automatically below the chosen HP.

▶ 2:47

Melee, careful: a melee class can swing without a target, and one left click in town already counts as combat — the scrolls get used. A Ranger needs a target to auto-attack, so it does not happen to them.

Key Settings: keys worth binding

The keys are his — pick your own. What matters is that these actions have a key at all.

General → Separate Defiance Hotkey + Set Defiance Hotkey

ON, key ` (left of 1); default: OFF

By default Defiance (breaks control) is on Space together with jump and glide. Spam Space under control — and you start gliding, which ruins your next move: a boss mechanic or a PvP fight is lost.

General → Fly Up, Fly Down

side mouse button for Fly Up; defaults: Ctrl+R and Ctrl+F

Flies straight up or down without tilting the camera — in PvP the camera stays on the target. You need both all the time, and nobody presses Ctrl+R for that: rebind them on the first login and get used to them.

General → Macro

right mouse button; default: no key

Without a key the macro does not work at all. It is held down all fight, so it goes on the most comfortable button — for most players the right click.

General → Target Hostile Players

Caps (Whelps); e.g. the middle mouse button (Grobs)

Targets enemy players only. In the Abyss Tab keeps landing on mobs — this key does not. Grobs does not use it himself: for him Priority Ranking is enough.

General → Switch Control Mode

/

Switches between the AION 2 and AION 1 modes on the fly.

General → Combat Analysis

Ctrl+X

Opens the built-in damage meter.

Menu → Display Cursor

Alt (hold)

In AION 2 mode: hold it to get the cursor and click the interface.

Quickslot

two keys per slot

Every hotbar slot takes a main and a second key.

Marker

numpad sets a marker, Ctrl+1 selects marker 1

For group PvP with voice chat: the leader marks a target, everyone selects it with one key.

▶ 3:30 ▶ Grobs 5:52

Skipping dialogues faster

Every action in Key Settings has two key fields. Give Interact (F by default) a second key next to it — for example Z — and tap the two in turn: quest dialogues fly by about twice as fast as with one finger on F. There is a lot of dialogue on the way to 45, so it adds up.

Info Display: what is shown on screen

Combat → Aggro Range Display

ON

Select a monster and you see a blue circle — step inside and it attacks.

Combat → Display Boss Orientation Indicator

ALL

An arc around the boss: the blue part is its front, the yellow one its back. Helps to stand behind it.

Combat → Display Skill Range

ON

Shows the range of your skills.

Common → Performance → Display Network Status

ON

A ping indicator in the corner of the screen.

Common → Pets → Display Other Players' Pets

OFF

Your own pet stays, everyone else's disappear — they only cost performance.

Common → Nameplate

to taste

Hide the nameplates of other players, their spirits and monsters to clear the screen. Your own nameplate cannot be hidden.

Floater → Combat Floater Display

ON, with a smaller UI

The flying damage and healing numbers. They can be turned off, all or one by one (damage on me, heal on me, damage on target …), but then hits feel empty. Grobs keeps them and makes them smaller with UI Proportion — see Graphics.

▶ 5:45 ▶ Grobs 3:24

Graphics Optimize: FPS and mass PvP

Quality presets depend on your PC — these are the settings that matter regardless.

UI Proportion

Small (default: Medium)

Scales the interface and the damage numbers together: a smaller UI means smaller numbers, so they stop covering the fight.

Effect Quality

Very Low

Hits FPS harder than anything else (Whelps keeps the rest on Very High) and removes a lot of particles — much easier on the eyes over long sessions.

Upscaler

DLSS

On an NVIDIA card.

Frame Generator

off in PvE, on for mass PvP

Frame generation adds input lag, and input lag is lost damage. In big fights smoothness matters more.

Player Particle Effect Display

Self Only (Grobs); Self and Party (Whelps)

Self Only hides the skill effects of everyone else, teammates included: less clutter and a clear FPS gain. You will notice it is missing now and then — worth it.

NVIDIA Reflex

BOOST

Lower input delay.

Volumetric Light Scattering, Volumetric Fog

OFF in the video

Set on his screen; he does not comment on them.

[Abyss] Display as Tier Icon

ON

Enemy nameplates in the Abyss turn into small rank icons — far fewer labels on screen.

Identical Player Appearance

ON

All other players get the same simple look; applies at once. The game is not optimized for sieges and other large-scale fights — without this they are close to unplayable on any PC.

▶ 6:50 ▶ Grobs 3:53

Next to it there is [Domination] Display as Tier Icon — the same switch for Domination; it is OFF in the video.

Graphics Camera / Direction

World Map Transition Animation

OFF

Otherwise an animation plays every time you open the map — it gets dizzying.

Teleport Effect Color

Dark (default: Bright)

The bright version is a white screen in your face on every teleport.

Camera Perspective

Default, or over the shoulder

The second option puts the character slightly left of the centre.

Camera Shake Effect During Combat

OFF

Both authors turn it off. A matter of taste — some like the shaking.

Display Weapon Outside of Combat

ON (default: OFF)

Purely for looks: the weapon stays visible instead of disappearing outside combat.

Display Equipped Title Effects on Nameplate

to taste

The frames of special titles around names. OFF removes them; there is also «on my nameplate only».

▶ 7:54 ▶ Grobs 6:29

The other tabs

  • Accessibility — font size and chat colours, subtitles. ▶ 8:43
  • Notification — game alerts and requests; invites can be declined automatically. He left everything at the defaults.
  • Miscellaneous — interface and voice language; under Account — the field for coupon codes.

What's new

  • Gathering and crafting — the page is rewritten for global and made visual: the Essence Extraction skill tree (Proficient Handling and Delicate Touch to 10, Lady Luck at most 5, Odyle plus your weapon's resource), what each branch is for, Odyle morphing into any resource, and the crafting chain from grey to gold.
  • Elementalist: PvE and PvP — the class now has full PvE and PvP modes for Season 1, built on Evripides' global Spirit Master guide (aion2sm.com) and checked against DankRNG and aLuckyRO: skills and specializations, stigmas, passives, the buff-before-summon rule, rotation, macro, matchups and the Daevanion route.
  • World bosses — all 48 field bosses of Verteron and Altgard with their respawn timers: mark a kill and the page shows when the boss is back (and notifies you, if notifications are on). Every boss now shows where it spawns.
  • Sorcerer — skill priority rebuilt on a global level-45 Sorcerer (EUTOPIA): Hellfire and Firestorm are now core, Ice Chain is optional, Frost and Frost Burst leave the bar.
  • Chanter — from two Chanter mains on global (notXeon, WallyJTV): Recuperation 12 is enough, Power of the Storm is a core stigma, Inspiring Spell moves up, plus a macro tip for before Dark Crush 16.
  • Gladiator, Ranger, Templar, Assassin, Cleric — checked against the first global guides (aLuckyRO, Sen, LordRobson, trueeevil): day-one picks and alternatives added — Keen Strike and Aerial Snare on bosses, Explosive Arrow as an equal fourth stigma, Executing Blade for solo Templars, Determination over Impact Hit, early Cleric passives.
  • Leveling checklist — the stigma slots open one at a time at levels 22, 27, 32 and 37.

Full changelog →

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