AION 2 Guides
Cleric

PvEPvPLeveling · Global Season 1

Cleric

The healer who levels by hitting: Chain of Torment marks the target, Condemnation punishes it, and every hit heals the party.

Updated: Patch: Season 1

Source: Kaeria (TW client) · aLuckyROSource: Grobs · MMO Codex · Kaeria

Role
Healer · earth and lightning damage
Weapon
Mace
Difficulty
Medium

Leveling progress

0/23 done

Tick steps as you go. Progress is saved in this browser, separately for each class.

Overview

In AION 2 dungeons the Cleric is a healer that has to deal damage: rewards depend on your contribution, and a Cleric who only heals can walk out with nothing. Your party has plenty of dodges and invulnerabilities of its own — top people up after hits, and put everything else into damage.

The build in one sentence

Earth Punishment makes Condemnation always crit, and a crit resets Condemnation — so it fires with no cooldown, while Divine Aura, Bolt and Noble Aura add damage on top.

This mode follows Kaeria's Cleric PvE video guide (Russian, recorded on the Taiwan client on September 28; she says it applies to global too), checked against the video frames on September 30. Skill picks are reversible for free — only arcana cost resources.

Patch Season 1. The build is checked against guides from the global servers: 4 stigmas, cap 20.

Global Season 1: what changes

Global servers open on October 5, 2026 (Founder's early access from September 30). What that means for the Cleric:

  • 4 stigma slots, capped at 20. Kaeria's Taiwan bar has more; the four in this guide are her picks for global. The level-25 tiers (such as Double Chance on Light of Protection) don't exist here.
  • You are paid for damage. Dungeon rewards depend on your contribution, so a Cleric who only heals can leave with nothing — this whole build is about dealing damage while healing on the side.
  • Bigger groups (5-player expeditions, 10-player sanctuaries): with a Chanter in the party your mantra doesn't stack with theirs — swap Light of Protection out.
  • Lower ping than on Taiwan: animations cancel better, so the macro can weave more basic attacks.

Active skills and passives are identical in the global and KR/TW data; stigmas lose their level-25 tier. The source video was recorded on the Taiwan client with English skill names.

Skills

Almost everything goes into damage. The heals that matter need 16: Healing Light and Radiant Recovery.

  • Condemnation 16 20
    The most important skill on your bar: +12% on a single target and a cooldown reset on crit. At 20 add MP if mana is short, Multi-Hit if not.
    • 8Up to +12% damage when less targets hit
    • 12Resets cooldown on landing a Critical Hit with [Condemnation]
    All specializations
    • 8Restores 100 MP on hit
    • 8Up to +12% damage when less targets hit
    • 820% chance to inflict Root for 3s
    • 12Resets cooldown on landing a Critical Hit with [Condemnation]
    • 16Multi-Hit on hit
  • Divine Aura 16 20
    Underrated: it deals damage in parallel with you, so the longer it stays up the better — at 16 take +3s and −10s cooldown, at 20 add the aura's attack speed. For farming aLuckyRO takes the AoE pick (up to four mobs) instead of +3s.
    • 12+3s [Divine Aura] duration
    • 16-10s cooldown
    All specializations
    • 8-40% Move Speed for 3s to up to 4 enemies within 4m of the Aura
    • 8Changes to AoE Skill
    • 8+50% [Divine Aura] attacking speed
    • 12+3s [Divine Aura] duration
    • 16-10s cooldown
  • Bolt 16 20
    Your strongest hit. Charge it fully. +30% skill speed, +20% damage on a single target; at 20 add the guaranteed crit.
    • 8+30% Skill Speed
    • 12Up to +20% damage when less targets hit
    All specializations
    • 830% chance to inflict Stun for 3s when fully charged
    • 8+300 Skill Accuracy
    • 8+30% Skill Speed
    • 12Up to +20% damage when less targets hit
    • 16Critical Hit on hit
  • Judgment Thunder 16
    Constant damage and animation cancel; the Divine Punishment pick roughly doubles it. At 20 add −20% MP.
    • 8Deals up to 12% more damage when less targets are hit
    • 16Activates [Divine Punishment] 1 extra time
    All specializations
    • 8-20% MP consumed
    • 8Deals up to 12% more damage when less targets are hit
    • 8-10% enemy Combat Speed for 5s on landing [Divine Punishment]
    • 1210% chance to inflict Root for 2s on landing [Divine Punishment]
    • 16Activates [Divine Punishment] 1 extra time
  • Lightning Strike Scattershot 16
    Only during Stagger, but every hit cuts all your cooldowns by 1s.
    • 12Multi-Hit on hit
    • 16-1s all skill cooldowns on hit
    All specializations
    • 8Absorbs 5% HP
    • 8Restores 120 MP
    • 8Changes to mobile skill
    • 12Multi-Hit on hit
    • 16-1s all skill cooldowns on hit
  • Healing Light 16
    Near-cooldownless quick heal: +2 uses and +2% HP (scales with heal boost). At 20 add −2s.
    • 8+2 consecutive uses
    • 12+2% HP restored
    All specializations
    • 8+2 consecutive uses
    • 8+20% amount healed when HP is 50% or less
    • 850% chance to remove 1 debuff
    • 12+2% HP restored
    • 16-2s cooldown
  • Radiant Recovery 16
    Your strongest heal outside stigmas; removes a debuff. At 20 add −3s.
    • 16+5% HP restored
    All specializations
    • 8Removes up to 2 debuffs
    • 8+20% Skill Speed
    • 8-3s cooldown
    • 12+10% Incoming Heal for 10s
    • 16+5% HP restored
  • Earth's Retribution 12 16
    Basic attack used to cancel animations: Discharge chance and −7s Bolt cooldown on Discharge.
    • 8+20% [Discharge] Chain Skill trigger chance
    • 12-7s [Bolt] cooldown on landing [Discharge]
    All specializations
    • 8+20% MP restored
    • 8+20% [Discharge] Chain Skill trigger chance
    • 8+50% Multi-Hit on hit
    • 12-7s [Bolt] cooldown on landing [Discharge]
    • 16Ignores Block and Evasion
  • Debilitating Mark 12
    −15% Defense on the boss and less damage from it.
    • 8-15% target Defense for duration of Damage over Time
    • 12+10% PvE Damage Boost reduction and +5% PvP Damage Boost reduction
    All specializations
    • 8Removes MP Consumed and restores 150 MP
    • 8-15% target Defense for duration of Damage over Time
    • 8Has a 20% chance to inflict Stun on the target for 3s
    • 12+10% PvE Damage Boost reduction and +5% PvP Damage Boost reduction
    • 16Ignores Block and Evasion and reduces Damage over Time interval by 50%
  • Chain of Torment 14
    Exists to enable Condemnation; −10% PvE damage tolerance on the boss.
    • 8+3s Damage over Time
    • 12+10% PvE Damage Tolerance reduction and +5% PvP Damage Tolerance reduction
    All specializations
    • 8Slows target for 5s
    • 8+3s Damage over Time
    • 8Has a 20% chance to inflict Knockdown on the target for 3s
    • 12+10% PvE Damage Tolerance reduction and +5% PvP Damage Tolerance reduction
    • 16Ignores Block and Evasion and reduces Damage over Time interval by 50%
  • Light of Regeneration 12–16
    Recast on cooldown; at 16 take the 5% tolerance pick.
    • 8+5% Defense while healing
    • 16+5% PvE Damage Tolerance and +2.5% PvP Damage Tolerance during healing
    All specializations
    • 8+5% Defense while healing
    • 8+20% amount healed when HP is 50% or less
    • 8+5% Incoming Heal during healing
    • 12+5% Move Speed during healing
    • 16+5% PvE Damage Tolerance and +2.5% PvP Damage Tolerance during healing
  • Defiance 12
    CC break; 10% HP and +2s immunity.
    • 8Restores 10% HP on using [Defiance]
    • 12+2s Tenacity duration
    All specializations
    • 8Adds [Blessing of Regeneration] Chain Skill
    • 8Restores 1000 Stamina on using [Defiance]
    • 8Restores 10% HP on using [Defiance]
    • 12+2s Tenacity duration
    • 16+50% PvE Damage Tolerance and +25% PvP Damage Tolerance for Tenacity duration

Passives

  • Empyrean Lord's Grace — the most important one: Critical Damage, Double Chance and extra damage on every hit. As high as you can.
  • Earth's Grace — used to buff the party, now only you; still worth leveling.
  • Healing Enhancement — heal boost if you heal a lot.
  • Radiant Benediction — heals nearby allies on attacks; take it if you go all-in on damage.
  • Warm Benediction and Immortal Veil are fine to have; Empyrean Lords' Benediction is for PvP.

First days (aLuckyRO): level Radiant Benediction — it heals the whole party every few seconds while they hit — and Healing Enhancement first. The crit passives pay off only once your gear gives Critical Hit; until then you barely crit.

Gear & stats

  • Gear lines: Might (attack and heal), Combat Speed, Damage Boost; Weapon Damage Boost and Precision are strong too. Skip status resists, evasion and defensive lines in PvE.
  • Rings: craft them as soon as you can — crafted rings have one more line for active skills.
  • Stats: Destruction, Wisdom (Double Chance), Illusion (cooldowns), Time (Combat Speed), Freedom (accuracy), plus Death (Critical Hit) — Kaeria's own pick, a Cleric is always short on crit; Might, Precision, Constitution.

Arcana

ArcanaSet / statRoll for
ChaliceVigor (Combat Speed)Anything that takes your key skills to 16 → 20
ParchmentDestiny or LifeCondemnation, Radiant Recovery, Earth's Retribution, Bolt
CompassDeath or FreedomLightning Strike Scattershot, Healing Light, Divine Aura, Judgment Thunder
BellDestructionEmpyrean Lord's Grace (avoid Survival Willpower)
MirrorWisdom (damage) or Illusion (cooldowns)Earth's Grace, Healing Enhancement

Set bonuses: collect 2 + 2, or four cards of Primal Vigor (+60 PvE Attack with two, +150 with four, while your HP is 70% or more). Early on a card with the right skills beats a card from the right set — fix the sets later.

Daevanion boards

Daevanion takes your skills from 10 to 14 and adds stats. Each blue node gives +1 level to its skill.

  • Priority: orange Cooldown and Combat Speed nodes first, then Attack and Critical, then the blue skill nodes, then the defensive orange nodes, passives last.
  • Critical Damage Tolerance and Multi-Hit Resist do nothing in PvE — bosses don't crit or multi-hit.
  • Resetting a board is cheap, and you will rebuild it many times.
  • No Ariel on global: there are five boards, and the level-45 one, Azphel, gives only PvP Damage Boost and Tolerance — in PvE finish the first four.
BoardUnlockOrange nodes
NezekanLv 12Combat Speed, Cooldown Reduction
ZikelLv 20Damage Boost, Damage Tolerance
VaizelLv 30Critical Damage Boost and Tolerance
TrinielLv 40Multi-Hit Chance and Resist
AzphelLv 45PvP Damage Boost and Tolerance — no skill nodes

The route on the boards

The real global boards from the game data. Gold marks the cheapest path from Start to the nodes this guide takes — the blue nodes of the priority skills and the orange nodes that matter in PvE (without Critical Damage Tolerance and Multi-Hit Resist); hover any node to see what it gives.

Empyrean Lords' BenedictionRadiant RecoveryEmpyrean Lord's GraceChain of TormentWarm BenedictionDebilitating MarkCondemnationHealing EnhancementJudgment ThunderImmortal VeilDefianceLightning Strike ScattershotHealing EnhancementEarth's RetributionImmortal VeilHealing LightDivine AuraEmpyrean Lords' BenedictionLight of RegenerationEmpyrean Lord's GraceBoltWarm Benediction
229 points in total skill levels

Condemnation +4Divine Aura +4Bolt +4

on the way:Empyrean Lord's Grace +3Radiant Benediction +3Earth's Grace +3Immortal Veil +2Chain of Torment +1Light of Regeneration +1Lightning Strike Scattershot +1Heal Block +1Warm Benediction +1Radiant Recovery +1Empyrean Lords' Benediction +1Prayer of Concentration +1Defiance +1

stat · 1 passive · 2 skill · 3 special · 4 stat · 2–3 route

Boards and costs come from the global client data (questlog.gg); the path is calculated, not taken from a video. Stat values may still change at launch — check the in-game board before committing a full route.

Stigmas

  • Earth Punishment Lv 15 20
    Condemnation always crits (so it has no cooldown), and the party gets Defense, Attack and Double Chance. One of your most important skills.
    • 5[Condemnation] lands as a Critical Hit on targets afflicted with [Earth Punishment]
    • 10+10% Double Chance to caster and +5% to party members from [Earth's Blessing]
    • 15+10% Attack and Defense to caster and +5% to party members from [Earth's Blessing]
    • 20+10s [Earth Punishment] and [Earth's Blessing] duration
    All specializations
    • 5[Condemnation] lands as a Critical Hit on targets afflicted with [Earth Punishment]
    • 10+10% Double Chance to caster and +5% to party members from [Earth's Blessing]
    • 15+10% Attack and Defense to caster and +5% to party members from [Earth's Blessing]
    • 20+10s [Earth Punishment] and [Earth's Blessing] duration
  • Light of Protection Lv 20
    Your mantra: incoming heal, accuracy, +10% HP and Perfect Chance, no cooldown. Doesn't stack with a Chanter's mantra — with a Chanter in the party swap it out. A toggle: switch it on once and keep it out of hotbar lines and the macro.
    • 5+10% Incoming Heal
    • 10+100 Accuracy
    • 15+10% Max HP
    • 20+10% Perfect Chance
    All specializations
    • 5+10% Incoming Heal
    • 10+100 Accuracy
    • 15+10% Max HP
    • 20+10% Perfect Chance
  • Prayer of Amplification Lv 10+
    +20% Attack on cooldown, and it boosts Empyrean Lord's Grace and Earth's Grace. Without it a Cleric has no damage.
    • 5+20% PvE Damage Boost and +10% PvP Damage Boost
    • 10x1.5 [Empyrean Lord's Grace] effect for the duration
    All specializations
    • 5+20% PvE Damage Boost and +10% PvP Damage Boost
    • 10x1.5 [Empyrean Lord's Grace] effect for the duration
    • 15x1.5 [Earth's Grace] effect for the duration
    • 20+15% additional Attack
  • Noble Aura Lv 10+
    An orb that attacks alongside you — about double your damage; the higher the better.
    • 5+200 Aura Critical Hit
    • 10+20 damage to targets afflicted with Debilitating Mark
    All specializations
    • 5+200 Aura Critical Hit
    • 10+20 damage to targets afflicted with Debilitating Mark
    • 15+30% damage to targets with Incapacitated Immunity
    • 20-1s Aura attack cooldown
  • Absolution sanctuary
    Strongest heal stigma, but only good at 15+. Swap in only if the party lacks healing.
    • 5-30s cooldown
    • 10Removes all debuffs
    • 15+5% HP restored
    All specializations
    • 5-30s cooldown
    • 10Removes all debuffs
    • 15+5% HP restored
    • 20Restores 1.5% HP every 2s for 10s
  • Benevolence sanctuary
    Heal over time for the whole party; like Absolution, worth a slot only from 15.
    • 5+10s duration
    • 10Restores 200 Stamina every 5s for the duration
    • 15Restores 2% HP every 5s for the duration
    All specializations
    • 5+10s duration
    • 10Restores 200 Stamina every 5s for the duration
    • 15Restores 2% HP every 5s for the duration
    • 20Cleansing effect every 5s for the duration
  • Yustiel's Power sanctuary
    Party damage tolerance for 10s — a sanctuary swap instead of Noble Aura or Prayer.
    • 510% Max HP Protective Shield
    • 10+100 Block, Evasion
    • 15+20% Status Effect Resist
    All specializations
    • 510% Max HP Protective Shield
    • 10+100 Block, Evasion
    • 15+20% Status Effect Resist
    • 20+10% PvE Damage Tolerance increase and +5% PvP Damage Tolerance increase
  • Summon Resurrection Lv 5
    Keep it at 5 early; take it if your party keeps dying.
    • 5-1s casting time
    All specializations
    • 5-1s casting time
    • 10Invincible for 3s after resurrection
    • 15Restores 20% of Max HP
    • 20Invincible for 5s after resurrection
  • Salvation skip
    3s of invulnerability on a long cooldown — red attacks go through it anyway; dodge instead.
    All specializations
    • 5+100% Incoming Heal
    • 10Restores 20% of Max HP at the end of [Salvation]
    • 15Grants base effect of [Salvation] to the party member with the lowest HP
    • 20Triggers [Salvation] when afflicted with Impact-type status

With a Chanter in the party: replace Light of Protection with any heal or Summon Resurrection. Voice of Doom (−200 Critical Hit Resist on the boss at 15) is an option in sanctuaries with a second healer, mostly early while everyone is short on crit; Power Burst only where the stagger bar has to be broken and nobody else can do it (Nightmare). Root and Assault Mark have no use in PvE.

Macro

Kaeria uses only the in-game macro — no third-party software — so she can still press heals between macro steps. The lines below are read from her hotbar in the video. In AION 2 the bottom slot of a line has the highest priority; the cards show each line top to bottom as in the game.

1. Hotbar lines

3Condemnation line
  1. 3 Chain of Torment
  2. 2 Condemnation
  3. 1 Earth Punishment

In-game order, top to bottom. 1 = highest priority — the bottom slot.

Earth Punishment goes first so that Condemnation always crits and resets; Chain of Torment keeps the mark that Condemnation needs. Keep Light of Protection out of the line: it is a toggle, and every second press would switch it off.

2Divine Aura line
  1. 4 Judgment Thunder
  2. 3 Light of Regeneration
  3. 2 Debilitating Mark
  4. 1 Divine Aura

In-game order, top to bottom. 1 = highest priority — the bottom slot.

The aura and the debuff whenever they are ready; Judgment Thunder fills the rest.

1Stagger
  1. 1 Lightning Strike Scattershot

In-game order, top to bottom. 1 = highest priority — the bottom slot.

Works only on a staggered boss, so most of the time this step is skipped.

2. In-game macro

On RMB, every step with a 10 ms delay:

  1. 1Earth's Retributionbasic attack
  2. 2Line 2Divine Aura
  3. 3Line 3Condemnation
  4. 4Line 1stagger
  5. 5Line 3
  6. 6Line 1
  7. 7Line 1

3. Keys

  • HoldThe macro on RMB together with 3 (the Condemnation line) — Condemnation has no cooldown and cuts the animations of everything else.
  • StaggerWhen the boss is staggered, release 3 and hold only the macro, so Lightning Strike Scattershot gets through.
  • By handHealing Light (she has it on 4) and Radiant Recovery (Q) when someone just took a hit, fully charged Bolt (E), Prayer of Amplification on cooldown.

This is her Taiwan setup, made for a high ping. On global, with lower ping, animations cancel better and you can weave a bit more Earth's Retribution.

Recap

  • Skills: Condemnation, Divine Aura, Bolt 16 → 20; Judgment Thunder, Lightning Strike Scattershot, Healing Light, Radiant Recovery 16; the rest 12–14.
  • Stigmas: Earth Punishment, Light of Protection, Prayer of Amplification, Noble Aura (swap Light of Protection with a Chanter).
  • Play: deal damage for contribution; heal only the people who just got hit.

Overview

The Cleric is the healer, but while leveling it plays as a ranged damage dealer: Chain of Torment marks the target, Condemnation punishes it, and the passive Radiant Benediction heals you and the party on every hit. Heal only when you need to.

Leveling in one sentence

Hold Earth's Retribution for mana, spam the Chain line with the in-game macro, and put your skill points into attacks rather than heals.

Patch Season 1. The build is checked against guides from the global servers: 4 stigmas, cap 20.

How to fight while leveling

  • Packs: Chain of Torment (hits up to 4) → Condemnation → Divine Aura with the AoE pick → Judgment Thunder.
  • Elites: Debilitating Mark (lower Defense) → Chain of Torment → Bolt charged → Condemnation.
  • Mana: target mode, and weave Earth's Retribution — it restores MP on every cast.
  • Low HP: Healing Light, and Radiant Benediction keeps ticking as long as you hit.
  • Staggered bosses: Lightning Strike Scattershot only works while the target is staggered.

Leveling macro

Grobs' early-game setup: one hotbar line and a one-slot in-game macro. In AION 2 the bottom slot of a line has the highest priority — the card shows the line top to bottom as in the game.

RMBChain line
  1. 4 Judgment Thunder
  2. 3 Condemnation
  3. 2 Debilitating Mark
  4. 1 Chain of Torment

In-game order, top to bottom. 1 = highest priority — the bottom slot.

Chain of Torment goes first so Condemnation can hit; Judgment Thunder has no cooldown and fills the gaps.

In-game macro (Skill window → Macro), delay 10 ms:

  1. 1Chain line10 ms
  • HoldEarth's Retribution on LMB and the macro key together.
  • By handBolt (charged skill — keep it out of the macro), heals, stigmas.

Stigmas while leveling

Stigmas unlock at level 22.

  • Summon Resurrection Lv 1
    One point is enough at first; level 5 cuts the cast time later.
    All specializations
    • 5-1s casting time
    • 10Invincible for 3s after resurrection
    • 15Restores 20% of Max HP
    • 20Invincible for 5s after resurrection
  • Noble Aura Lv 5
    An aura that fights next to you for 5 minutes — free damage.
    • 5+200 Aura Critical Hit
    All specializations
    • 5+200 Aura Critical Hit
    • 10+20 damage to targets afflicted with Debilitating Mark
    • 15+30% damage to targets with Incapacitated Immunity
    • 20-1s Aura attack cooldown
  • Earth Punishment Lv 5
    Damage over time; level 5 makes Condemnation crit.
    • 5[Condemnation] lands as a Critical Hit on targets afflicted with [Earth Punishment]
    All specializations
    • 5[Condemnation] lands as a Critical Hit on targets afflicted with [Earth Punishment]
    • 10+10% Double Chance to caster and +5% to party members from [Earth's Blessing]
    • 15+10% Attack and Defense to caster and +5% to party members from [Earth's Blessing]
    • 20+10s [Earth Punishment] and [Earth's Blessing] duration
  • Benevolence Lv 5
    Heal over time for 20s — sustain between packs.
    • 5+10s duration
    All specializations
    • 5+10s duration
    • 10Restores 200 Stamina every 5s for the duration
    • 15Restores 2% HP every 5s for the duration
    • 20Cleansing effect every 5s for the duration
  • Absolution Lv 5
    Big heal and debuff removal.
    • 5-30s cooldown
    All specializations
    • 5-30s cooldown
    • 10Removes all debuffs
    • 15+5% HP restored
    • 20Restores 1.5% HP every 2s for 10s

Sources

All sources and creators →

What's new

  • Gathering and crafting — the page is rewritten for global and made visual: the Essence Extraction skill tree (Proficient Handling and Delicate Touch to 10, Lady Luck at most 5, Odyle plus your weapon's resource), what each branch is for, Odyle morphing into any resource, and the crafting chain from grey to gold.
  • Elementalist: PvE and PvP — the class now has full PvE and PvP modes for Season 1, built on Evripides' global Spirit Master guide (aion2sm.com) and checked against DankRNG and aLuckyRO: skills and specializations, stigmas, passives, the buff-before-summon rule, rotation, macro, matchups and the Daevanion route.
  • World bosses — all 48 field bosses of Verteron and Altgard with their respawn timers: mark a kill and the page shows when the boss is back (and notifies you, if notifications are on). Every boss now shows where it spawns.
  • Sorcerer — skill priority rebuilt on a global level-45 Sorcerer (EUTOPIA): Hellfire and Firestorm are now core, Ice Chain is optional, Frost and Frost Burst leave the bar.
  • Chanter — from two Chanter mains on global (notXeon, WallyJTV): Recuperation 12 is enough, Power of the Storm is a core stigma, Inspiring Spell moves up, plus a macro tip for before Dark Crush 16.
  • Gladiator, Ranger, Templar, Assassin, Cleric — checked against the first global guides (aLuckyRO, Sen, LordRobson, trueeevil): day-one picks and alternatives added — Keen Strike and Aerial Snare on bosses, Explosive Arrow as an equal fourth stigma, Executing Blade for solo Templars, Determination over Impact Hit, early Cleric passives.
  • Leveling checklist — the stigma slots open one at a time at levels 22, 27, 32 and 37.

Full changelog →

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