After level 45
The order to gear up in, from level 45 to the 10-player dragon raid. Numbers are item level.
Datamine Based on the global datamine a day before launch (Sanya Jacuzzi) and TitanTheF's progression sheet (Taiwan experience) — check it against the live servers. Blocks from the video link to their moment. Sanya JacuzziTitanTheF
- What changes on global
- 45Story, regional quests and your map
- 1400To 1,400: Shugo, Nightmare, Draupnir
- 1900To 1,900: Vakron
- 2100To 2,100: ★2 Transcendence
- 2500To 2,500: Ferocious Horn Den
- 2800To 2,800: gold arcana and the raid
- Hardcore route: enhance a cheap blank, then transfer
- TitanTheF's route: Abyss farm and a crafted weapon
- How gear upgrades work
- Tips for everyone
What changes on global
From the datamine of the global client. This is why the Korean route no longer works as is.
| Map point | On your map | On the enemy map |
|---|---|---|
| Sealed dungeon (?) | Kina, 1,000 AP, 2,500 | |
| Stronghold | AP |
- Enemy ? marks lost the Daevanion crystals — they used to be the top goal at launch; now clear them at your own pace.
- Feathers (
Empyrean Trace: Altgard) are nerfed — collect them all, but last. - Gear has a lower item level on global (for example True Dragon Lord Greatsword: 70 on KR/TW, 62 on global) — lower item level means cheaper enhancement.
Story, regional quests and your map
- Finish the main story first. It gives a gold weapon for your class,
Ascension Bracelet and
Ultimate Daeva Wings (equipped: HP 500, MP 250, Penetration 500, Critical Hit 35; owned: Penetration 100, Accuracy +20, Attack +10). ▶ 1:27 - Regional quests (Journal → Regional): two rings, two earrings and a necklace (blue), plus two PvE runes. They also give titles and Theostone chests.
- Enhance a little, set up your PvE macro and clear every ? on your own map: each sealed dungeon gives
Daevanion Crystal ×2 and 2 skill points, each stronghold
Noble Belt Enhance Scroll ×2. - Then the remaining regional quests and the feathers: at least 95
Empyrean Trace: Altgard take the Monolith to level 11, which upgrades the amulet from green to blue.
To 1,400: Shugo, Nightmare, Draupnir
Without the enemy ? marks you end up around 1,279 — about 121 short of the 1,400 needed for the tier 2 dungeons. This is how to close the gap.
Shugo Festival and boss rifts
Mini-games with a reward card at the end. Your place decides how many cards you open. If you placed badly you can skip the reward — the
Shugo Festival Reward Key is only spent when you take it. Keys: 7 by default, +1 a day, up to 30 more stored — don't let them cap. ▶ 5:06
| Place | Cards |
|---|---|
| 1st, 2nd | 3 |
| 3rd and lower | 2 |
Boss rifts (e.g. Beritra Air Raid): hold off the waves, then kill the mini-boss. 100 contribution points = 3 cards, the same rewards as Shugo. Invite Chanters, Clerics and Templars right at the portal — their party buffs make 100 points easy. ▶ 5:54
The main prize is Shugo currency: spend all of it on
Daevanion Crystal in the Festival Shop — per character, price goes up in steps: 50 (×10), 100 (×10), 200 (×15), then step 4 (×15). ▶ 6:36
Nightmare
- Solo boss dungeon. 14 attempts, +2 a day, up to 30 more stored; charges start piling up at level 45 — reach it before the first reset. ▶ 7:06
- Every boss has 10 challenge levels; kill each on all of them. An attempt is spent only on a kill, so leave and come back stronger. Greys first, then greens, then the Last Boss.
- First clear gives 500 Nightmare currency, repeats 100. Shop:
Daevanion Crystal: Ariel for 800 (×10 per character),
Wisdom Stone for 700 (×5),
Clash Rune Chest for 500. Keep 14,000 for the statue.
Expedition: Conquest — Draupnir
- Run it up to the guarantee: 14 chest openings (7 with premium), 40 Odyle energy each. The goal is two gold pieces from drops and a third from the guarantee — you pick which Bakarma piece (
Bakarma Breastplate, helm, pauldrons, gloves, greaves, boots). ▶ 7:45 - Collect every
Empyrean Trace: Altgard in Chaotic Lower Reshanta: the Monolith resonance levels give Daevanion crystals such as
Daevanion Crystal: Azphel. - Still short? Three runs of Exploration: Draupnir guarantee another gold piece — take any you don't have and put an
Intermediate Manastone in it.
Enhancement at 1,400
| Slot | Level | Manastone |
|---|---|---|
| Gold weapon and bracelets | +10 | |
| Gold armor from Draupnir | +10 | |
| Blue armor, earrings, necklace, rings | +5 | |
| Belt, amulet | +3 | — |
Plus a green Theostone in the weapon (for example
Theostone: Jumentis's Dexterity) — the regional quests hand one out. Done right, that is exactly 1,400. ▶ 8:27
To 1,900: Vakron
- Farm Vakron Sky Island (2–5 players, 40 energy a chest) until you have almost the whole armor set. Weapon and accessories are best crafted later, so Urugugu Canyon (weapon, accessories) can wait. ▶ 9:06
Vakron Guard has no real alternative early. If it doesn't drop: every 21st chest gives
Gear Change Voucher: Vakron Sky Island; two of them + 1,500,000 kina make the guard in Substance Morph.- Take the set to +10. If you bought every Daevanion crystal, you should be around 1,900. Short? Manastones, or one run on each boss of ★1 Transcendence — grey arcana add about 40.
To 2,100: ★2 Transcendence
Run ★2 Transcendence until you have the two green slots — bell and mirror (
Bell of Vigor,
Mirror of Magic, item level 40 each). Fill the other slots with grey arcana (
Compass of Magic,
Chalice of Magic — item level 20). Bonuses don't matter yet, only item level. ▶ 9:57
To 2,500: Ferocious Horn Den
Go straight to Ferocious Horn Den (the RU community calls it “the Dog”) and stay until you have most of its armor set. Move your Vakron enhancement into the new pieces with Gear Transfer. ▶ 10:18
To 2,800: gold arcana and the raid
Farm gold arcana in ★4 Transcendence and roll the skills you need for your PvE and PvP setups (for example
Mirror of Vigor +5 with the Primal Vigor set). At 2,800 the 10-player dragon raid opens — the hardest PvE of Season 1 and a source of resources for the next update. ▶ 10:30
Hardcore route: enhance a cheap blank, then transfer
Same steps as above, but saving every enhancement stone and kina. Depends on the datamine holding up — if transfers are limited at launch, skip this.
- Enhancement cost grows with item level (Vakron Cloak, 76: 380 stones and 9,500 kina a try; Abyssal Bracelet, 84: 420 and 10,500). After +10 the chance drops (+13 → +14: 25%, +5% after each fail) and a try at the top costs about 2 million kina. ▶ 11:48
- A transfer stone (
Transfer Stone: Weapon (Unique),
Transfer Stone: Armor (Unique)) moves the enhancement level and rolled stats to any item — even from the cheapest gold piece to the best one. Made in Substance Morph from gold gear. - Plan: wear the lowest item level gold gear, don't enhance new drops. When a long-term upgrade drops, take a cheap blank for that slot to +15 and transfer it. Works for weapon, armor and guard, not accessories (no cheap sources).
- It is slow without alts: 3–4 extra characters bring the additional enhancement stones.
TitanTheF's route: Abyss farm and a crafted weapon
Source: TitanTheF
Another route from TitanTheF's progression sheet (Taiwan experience): less waiting for dungeons, more Abyss and crafting. Needs a lot of play time.
Right after 45
- Every Shugo Festival. Only at level 45 do you get the full rewards — including gold gear and craft materials; global also added
Stigma Shard. Chests and jumping games; skip the tiles — newcomers ruin them. - Clear the map: every ? and campfire, the green side quests, and pick up hidden cubes and feathers on the way. After that you should have about 420 of 570 Daevanion points; the rest come from Shugo and Nightmare. Feathers take the altar to level 30 and give a title.
- Then one of three: kill mobs until every pet is level 3 (all pets together give 55k combat power), go to the Abyss (the same pets plus wings), or get a party for 3–4 runs of Draupnir. TitanTheF picks Draupnir — first gear, kina and enhancement.
- Spend the daily Nightmare entry. One run of the first Transcendence for white arcana is enough — you only need to open floor 2. Watch the market for T1 dungeon materials and pick up everything for the season shop.
- The goal of the first days: currency for a crafted T1 weapon — it is the one you will enhance and roll stats on.
Farming the Abyss
- At launch you won't just stand on a spot. Buy the quest scrolls from the NPC at the Abyss base — all of them, white to gold (about 1.4 million kina) — and do the white, green and blue ones.
- Tag along with players doing the same quests and skip the fights — they pay less. Reroll quests towards gold materials or PvP boards, but watch the currency. Then the gold quests in the centre, then a side island to farm.
- Go in pairs: two players get more AP and materials, then split the gold gear. If farming is impossible, do the same quests in the world — there is a merchant in every big city. And don't forget Shugo.
- Kill every world boss once — a chance at a drop plus a participation title. The timers are on the map; there is one in almost every zone.
The crafted weapon and after
- As soon as your item level allows, clear floor 2 of Transcendence as well (different arcana). Then Vakron and Urugugu (T2 dungeons) — watch your energy, sell what you don't need and buy T1 materials.
- With enough T1 materials, level your crafting (about 2 million kina, see Gathering and crafting). Craft at least one gold level 60 blank — don't wear or enhance it. Then the T1 weapon: in the first days it should come out at no more than about 30 million kina.
- Don't take the weapon above +10 yet — next are the rings (three times cheaper than weapons). Try ★3 Transcendence if energy and gear allow, otherwise kill more mobs. The solo dungeon with enhancement stones: go only for the stones, and only after raising your item level — more mobs killed, bigger reward.
- Back to the Abyss: not the centre — a corner with a small pack of mobs. 8–10 hours of this gives a pile of AP, kina, gear and materials; nothing pays better in the first days.
- Finish the ring, then arcana; with blue arcana and enhanced gear try the T3 dungeons. Roll stats only on T3 dungeon gear. When the energy runs out, roll the genus (about 10 million kina for all of it): don't lock stats before level 10; hidden cubes give 1,000 crystals — enough for level 10.
- Don't spend unbound kina on enhancement — only on buying materials.
- Later: energy into T3 dungeons, ★4 Transcendence with a good party, arcana up to level 20. After 2–3 days Abyss kills pay well; buying the necklace for Abyss points and enhancing it is fine, but not the whole Abyss set at the start — the first AP go into stigmas. Don't skip Abyss activities, weekly bosses and artifact battles — they give medals for the PvP set. Earrings can come from Kromede; the next upgrade is a crafted guard.
The economic route
For those who can play 10 hours a day: Shugo as usual, the rest of the time gathering. Priority — Odyle and wood, also sapphires, rubies and diamonds; level gathering fast and forget your item level. People who know the game buy gold materials and materials in general, and crafting gets easier for you too. You can also buy kuna for kina on the auction house and flip paintings, materials and leather (cheap now, ten times more a week later). Bots are a risk here.
Alts
With 10–16 hours at launch, put the time into your main and start alts after 1–2 days, when the starting zones are emptier. With less time, take 4 characters to level 22 first and only then finish the main — by then the alts' energy is full.
How gear upgrades work
Source: TitanTheF
The five Enhancement tabs in short: Enhance, Manastone, Theostone, Soul Binding and Transfer.
| Gear grade | Max enhancement |
|---|---|
| Blue | +15 |
| Gold | +20 |
| Orange | +25 |
- Enhance. Gold gear has a 100% chance up to +10, after that it drops. A fail never breaks the item — only the materials and kina are spent. Above +15 you also need
Amplify Stone (Unique), made in Substance Morph from
Amplify Stone Fragment (Unique) and
Enhance Stone. - Manastones. The number of slots depends on the rarity: white 1, green 2 and so on. There are two kinds — for weapons and armor, and for accessories — each in a normal and a PvP version (
Superior Manastone). - Theostones go into the weapon and the guard: damage, damage over time or control. They trigger with a chance on attack — the higher your combat speed, the more often (
Theostone: Jumentis's Dexterity). - Soul Binding. Tab 1 raises the quality of the stats, tab 2 rerolls them — with any unneeded gold gear or reroll items — tab 3 uses books.
Sync Stone (Unique) comes from the battle pass, hard dungeons and dungeons from 2,800. - Transfer moves enhancement and stats to another item — see the hardcore route above.
- Titles each give passive stats; the title info shows how to get one.
- The season lasts 2–3 months. Season points buy crafting materials in the season shop.
Tips for everyone
Daily contracts (Journal → Duty → Mission) reset every day. Only the first random reward is guaranteed; the others are a chance that drops along the list — 100%, 50%, 33%, 25%, 10%. ▶ 14:18
- Take every contract with the golden key in slots 1–4.
- No key: short on enhancement stones — the one with the most stones; otherwise the one with the most rainbow and other pet stones.
- A gold item or resource at the end of the list is almost always a trap — skip those.
Hidden cubes give 1,000 crystals each — pick up every one you pass. Unbound kina is for buying materials, not for enhancement. TitanTheF
Daily Dungeon and the trials: don't touch them and don't open their pass boxes if they are handed out at launch. They are being reworked, rewards depend on your score (kill speed), and they refresh only at the end of the week — go then, at your strongest. Weekly world and Abyss rewards are being reworked too; wait for the live numbers. ▶ 15:21